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EvelynnJungle16.18
Smite +
Flash.
Smite is essential for first clear and securing Dragon/Baron. Use Flash to get into E range when your stealth approach is broken, or to escape before your R shield ends. W cannot cross walls, so don't burn Flash just for chasing.
Mark of Magic Penetration x9 /
Seal of Armor x9 /
Glyph of Magic Resist x9 /
Quintessence of Ability Power x3.
Totals: 9 Magic Penetration, 9 Armor, 12.6 Magic Resist, 15 Ability Power. Magic Penetration and AP boost Q, E, R, and Liandry's damage; Armor reduces health loss on the first clear. Flat Magic Resist is efficient right from the first gank or skirmish when you take AP damage. This setup matches the page shown in the video. [08:55–09:20]
by 안녕지지Updated Sep 14, 2026, 6:10 PMTranslated
Jostus11's Classic Jungle Hybrid Evelynn: How to Keep Burning with Lizard and Liandry's
This is a hybrid AP jungle Evelynn guide that applies a true damage burn to Q and basic attacks with Spirit of the Elder Lizard, then extends the magic damage burn with Liandry's Torment and Rylai's Crystal Scepter. Approach in stealth, open with R while you have high HP, focus one target with Deathfire Grasp, then finish with E and Q spam.
TL;DR
- Position: Jungle
- Summoner Spells: Smite + Flash
- Runes: Magic Penetration / Armor / Magic Resist / Ability Power
- Masteries: Offense 21 / Defense 9 / Utility 0
- Skill Order: Q → E → W, R at 6·11·16
- Starting Items: Hunter's Machete + 5 Health Potions
- First Core: Spirit of the Elder Lizard + Sorcerer's Shoes
- Magic Core: Liandry's Torment → Deathfire Grasp → Rylai's Crystal Scepter
- Final Choices: Rabadon's Deathcap for damage, Zhonya's Hourglass for survival
- Gameplay: Close in with stealth, use R when you have high health, don't waste W for roaming, finish off the target you used DFG on
Summoner Spells
Runes
Masteries: Offense 21 / Defense 9 / Utility 0
Offense 21 picks up Butcher (2), scaling attack damage and ability power, physical and magic penetration, Spellblade, and Executioner. This hybrid setup keeps the AD from Elder Lizard and Evelynn's bonus AD ratio while also ramping up AP assassin burst.
Defense 9 includes Summoner's Resolve (1), Durability (1), Tough Skin (2), Hardiness (3), Bladed Armor (1), and Defensive Mastery (1). It strengthens Smite, reduces monster damage to stabilize the first clear, and the turret damage reduction from Defensive Mastery acts as insurance to survive one more hit after a dive. This is the setup the video creator describes as practically mandatory for junglers. [09:29–10:37]
Skill Order
Max Q first → E second → W last. Open with Q at level 1, E at level 2, W at level 3, and take R at levels 6, 11, and 16. The video explains how the skills work but doesn't provide a separate level 18 investment table, so this uses the default jungle priority of patch 16.18.
Passive: Stealth as Your Approach Tool and Mana Regeneration Period
After leaving combat for 6 seconds, you enter camouflage, become able to pass through units, and regenerate 0.8% of your maximum mana per second. After a gank, don't immediately spam Q into the air; let stealth come back up to restore mana for your next route. You are revealed when an enemy champion is close or if you step on a Vision Ward or Oracle's Elixir, so avoid straight-line frontal approaches.
Q: Refresh the Lizard Burn Constantly
The cooldown is 1.5 seconds at all ranks. Repeatedly fire penetrating spikes to chip camps and champions alike, and keep the Spirit of the Elder Lizard's Incinerate ticking. However, on patch 16.18 the mana cost is 16/22/28/34/40 and the base damage got nerfed later on, so spamming on nothing will leave you dry before the next gank. [01:35–02:29, 03:38–04:26]
W: Use to Cleanse Slows or Commit When You're Sure
Hitting an enemy champion with a spell stacks movement speed up to 4 times. When activated, it removes slows and grants a large burst of speed for 3 seconds. The cooldown also resets on champion takedowns. Since it now costs 40 mana and has a 20-second cooldown, don't press it just for moving between camps. The best flow is to catch a first target, then use the reset W to chase or disengage toward the next target. [02:29–02:36]
E: Slash Twice and Gain Attack Speed
Slash a target twice for a total of 70/110/150/190/230 magic damage, with bonus AD and AP ratios of 100% each. Afterwards, gain 60–120% attack speed for 3 seconds. Use it after getting into E range with stealth, then weave in auto-attacks and Q while the buff is active to keep the Lizard burn going nonstop. [02:36–02:44]
R: Not an Execute, but an Engage Tool
It deals magic damage based on the target's **current health**, so the more HP they have, the harder it hits. It applies a 2-second slow and grants a shield based on the number of champions hit. When assassinating a single target, open with R right after Deathfire Grasp; in a teamfight, try to hit multiple enemies to build up entry health. If you save it for the finish, you lose both the damage and the shield. [02:44–03:10]
Item Build
Starting Items and First Recall
Start with
Hunter's Machete + 5x
Health Potion. Use level 1 Q to shred multiple monsters, and after level 2 E, make full use of the increased attack speed for auto-attacks. Instead of moving too far from the camp to reset it and save health, keep the small monsters lined up in your Q path as you move.
The first recall goal is a Spirit Stone and Long Sword. If you have enough gold to complete an item, finish Spirit of the Elder Lizard before any other AP component.
First Core: Spirit of the Elder Lizard
First completed item:
Spirit of the Elder Lizard. It grants 35 attack damage, 14 health regeneration, 7 mana regeneration, 10% cooldown reduction, and bonus damage to monsters. The key is Incinerate, which applies on-damage to spells, not just basic attacks or damage over time. Since Q has a 1.5-second cooldown, you refresh the burn repeatedly, and it also boosts E's bonus AD ratio. This is why the video chooses this item over Spirit of the Spectral Wraith, even though Evelynn is an AP champion. [03:18–04:34]
If you prefer pure AP and jungle sustain,
Spirit of the Spectral Wraith is a safe alternative. However, the identity of this guide is combining the Lizard's true damage burn with Q spam.
Sorcerer's Shoes and Liandry's Torment
The default boots are
Sorcerer's Shoes. With 9 flat magic penetration from runes and 15 from the boots, you punch Q and E damage straight through squishy targets. If you want to maximize stealth roaming, swap to
Boots of Mobility; if the enemy has many targeted CCs, use
Mercury's Treads. [05:11–05:23]
The second core is
Liandry's Torment. It gives 50 AP, 300 health, 15 magic penetration, and burns the target for 2% of their current health per second for 3 seconds after hitting a spell. This doubles against impaired enemies, syncing directly with R's slow, and once you have Rylai's, every Q maintains the enhanced burn. [04:34–05:16]
Deathfire Grasp: Single Out a Target
The third item is
Deathfire Grasp. Its active deals 15% of the target's maximum health as magic damage and amplifies all magic damage they take by 20% for 4 seconds. The basic assassination sequence is as follows:
1. Approach in stealth until you're near E range.
2. Use Deathfire Grasp first.
3. Hit R while the target still has high health.
4. Slash twice with E, then alternate auto-attacks and Q.
5. If slowed, use W to cleanse and stay on them.
If you skip Deathfire Grasp and blow all your spells first, you lose the entire 4-second amplification window. [05:52–06:35]
Rylai's and the Final Slot
The fourth AP item is
Rylai's Crystal Scepter. Q's short cooldown keeps refreshing the slow, and against impaired enemies, Liandry's bonus damage is doubled. This combination ensures you can chase and maintain the burn even after R is down. [06:44–07:27]
The final damage item is
Rabadon's Deathcap. Its 120 AP and 30% AP increase boost E's high ratios and Q spam the most. In the video's game, the creator also chose an aggressive buy straight for Deathcap over safer options. [07:50–08:25]
If the enemy focuses you first or you struggle to escape after dives, build
Zhonya's Hourglass instead. Against stacked magic resistance, consider
Void Staff; if you want one powerful auto-attack burst in short skirmishes around structures, go for
Lich Bane. In the ultra-late game, you can sell the jungle item for Void Staff or Lich Bane.
Jungle Pathing and Gank Execution
Your First Clear: Manage Mana, Not Just Health
Spamming Q non-stop is fast, but the mana cost scales up heavily as you rank up. Use the 3 seconds of attack speed from E to land enough auto-attacks, and after finishing a camp, let stealth come back before moving to the next. When you don't have blue buff or intend to gank soon, it's often better to kill the last small monster with autos instead of an extra Q.
The video is a highlight format that skips most of the clear, so it doesn't enforce a specific first path. Decide your starting side based on your laners' CC and the enemy jungler's invade potential, then after reaching level 3 with Q-E-W, look for lanes with good stealth angles. [00:29–01:12, 12:01–12:12]
Use Stealth to Close the Final Gap
Don't just run down an unwarded river in a straight line. Since camouflage breaks when you get too close to enemy champions, wrap around from the side or behind until you're just outside E range. If the enemy throws a slow first, cleanse it with W, and after their escape tools are down, Flash to close the final distance.
R scales with current health, so don't save it as a finisher on ganks. Use R first to shred their health and slow them, putting you into E range, then follow up with Q and autos to keep the Lizard and Liandry's burns active.
Midgame and Teamfighting
Don't Abandon Camps to Stealth Idle
Spirit of the Elder Lizard is a 2,000-gold jungle acceleration item. If there's no gank angle, clear camps quickly with Q and E to speed up your next item. Standing invisible waiting for one kill will cause you to fall behind in level and Smite pressure.
In Teamfights, Your R Shield and DFG Target May Differ
If you have a clear assassination target, execute the order: Deathfire Grasp → R → E → Q. On the other hand, if you need to survive a front-to-back fight, hit multiple enemies with R to get a big shield first, then focus DFG and E on the nearest carry.
Once you get the first takedown, W's cooldown resets. Decide whether to immediately run at the next enemy or back off before your shield expires. Without Zhonya's, don't blow W aggressively in the middle of the enemy team.
Clear Vision First
Evelynn's camouflage is shut down by Vision Wards and Oracle's Elixir. Use
Oracle's Elixir to check your path for detection tools, and don't repeat ganks from the same direction. Even forcing the enemy to spend gold on pink wards is a win, so don't try to force a dive to recover immediately after being spotted.
Common Mistakes
- Still using W as a free mobility tool even after patch 26.17.
- Spamming Q without a target, running out of mana right before a gank.
- Mistaking R for an execute and only using it on low-health enemies.
- Pressing Deathfire Grasp after all other spells, missing the damage amplification.
- Thinking stealth makes you completely immune to wards and proximity detection.
- Spamming Q while E's attack speed buff is active but skipping auto-attacks.
- Buying the Lizard item then camping in stealth instead of clearing camps.
- Assuming every Q triggers Liandry's enhanced burn without Rylai's.
- Tunnel-visioning on one target when R could hit multiple enemies.
- Insisting on Deathcap in games where survival matters and delaying Zhonya's.
Summary
**The winning formula for Classic Hybrid Jungle Evelynn is to walk into range with stealth, open the fight with DFG and current-health-ratio R, then continuously refresh both the Lizard and Liandry's burns with E attack speed and Q spam.**
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