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GangplankTop16.18
Flash +
Ignite. After chipping them down with Q poke, close the gap with E movement speed and apply Ignite, then finish with Flash-Q in the direction they retreat. With the Ignite-enhancing mastery, this is the most aggressive setup for lanes where you can secure kills. [04:50–05:01, 26:26–26:36]
Mark of Critical Chance x3 /
Mark of Attack Damage x6 /
Seal of Armor x9 /
Glyph of Magic Resist x9 /
Quintessence of Attack Damage x3.
Totals: 3% crit chance, 12.8 AD, 9 Armor, 12.6 MR. Nunjjaengi's standard is that running three crit marks instead of just one offers a noticeably higher frequency of early Q crits you can feel. The remaining marks and quints are filled with AD to keep last-hitting and poke stable even when you don't crit. [04:50–05:33]
Gangplank Q - Parrrley grants bonus gold for killing a minion and refunds half the mana cost. If the opponent steps into range, use Q to poke; otherwise, use it to last-hit minions for gold and mana efficiency. Rather than forcing auto-attack trades, accumulate small advantages at range.
Q applies on-hit effects and can crit, so the value of each shot increases as you build Trinity Force's Spellblade and crit items.
Gangplank E - Raise Morale increases the attack damage and movement speed of nearby allies. Even a single point at level 4 helps you dodge ganks and chase. In the video, his movement speed exceeds 400 even without boots, so it's important to get into the habit of quickly darting in and out while E is active. [17:49–18:00]
Use E in a position where your team can also benefit from it before a teamfight starts. If you only use it to run away alone, you lose the team value of the attack damage buff.
Gangplank R - Cannon Barrage can bombard any location on the map instantly. Since the cannonballs land randomly within the area, use it more to slow enemies and cover escape routes and narrow paths than to expect a precise finishing shot.
Even if your own lane is pushed in, as soon as a fight breaks out in bot lane or the jungle, immediately pan your camera and consider using your ultimate. Even in games where you lose lane, you can secure kills and assists with your global ultimate to speed up your core item timings. [16:37–16:51, 30:09–30:44]
Boots of Speed + 4x
Health Potion. The movespeed helps you dodge skillshots and ganks while the potions let you stay in Q range longer. Only consider a Flask when you choose it as your starting item; don't buy it on your first recall. The default is to carry enough consumables and make direct gains in lane. [27:54–28:10]
When using gambling runes, you can start with
Brawler's Gloves to unlock early crit chance. But without AD, last-hitting becomes difficult, so this isn't used in the standard build. [12:57–14:16]
Trinity Force is your first completed item. Each Q applies Spellblade damage and you get AD, AS, crit chance, HP, and movespeed all at once. If you're behind in lane, don't force fights with incomplete components; instead, farm Q last-hits and get involved with your ultimate to gather gold for completion.
Avarice Blade is a fun choice that gives you extra gold, but in the standard ranked build it delays your Trinity Force timing. In the video, the match where he bought a gold income item was for the gambling concept, and he clearly states he doesn't use it when playing seriously. [14:41–15:04, 19:41–19:48]
by 안녕지지Updated Sep 14, 2026, 6:00 PMTranslated
Nunjjaengi's Classic Top Gangplank: How to Open With a Single Q With 3% Crit Chance
Use three crit chance marks to unlock the early Q's high ceiling, then survive the weak laning phase with defensive masteries and W heal, and finally complete ranged crits with Trinity Force, Statikk Shiv, and Infinity Edge.
Quick Overview
- Summoner Spells: Flash + Ignite
- Runes: 3 Critical Chance Marks, 6 Attack Damage Marks, 9 Armor Seals, 9 Magic Resist Glyphs, 3 Attack Damage Quints
- Masteries: 9 Offense / 18 Defense / 3 Utility
- Skill Order: Max Q first. Invest 4 early points into W, then unlock E at level 4
- Starting Items: Boots of Speed + 4 Health Potions
- Core Build: Trinity Force → Statikk Shiv → Infinity Edge → Last Whisper
- Gameplay: Use Q for last-hitting and harass, and for tough lanes, use your ultimate to impact other lanes and scale
Summoner Spells
Runes: Three Crit Marks as the Baseline
Swap Quints Depending on the Matchup
- Standard opponent: 3 AD Quints
- Opponent with very strong early physical damage: 3 Armor Quints
- Opponent you need to outlast, like Singed: 3 Life Steal Quints
The core rule shown in the video is to keep marks, seals, and glyphs fixed, and only swap the quints. [05:21–05:40]
Gambling Runes Are Just for Fun
In the first match, the video also shows a gambling page that fills every rune slot with crit damage for a total of 44.1% increased crit damage. When it procs, it's explosive, but without AD, last-hitting becomes inconsistent, and if you don't crit, it's like fighting with no runes at all. The default stable build for the guide uses the page with three crit marks above. [11:50–14:16]
Masteries: 9 Offense / 18 Defense / 3 Utility
Offense: Summoner's Wrath 1, Fury 1, Butcher 2, Deadliness 4, Weapon Expertise 1. This enhances Ignite and compensates for last-hitting and scaling AD, while Weapon Expertise gives Q and auto-attacks armor penetration.
Defense (18): Durability 4, Hardiness 3, Resistance 2, Perseverance 2, Unyielding 2, Veteran's Scars 1, Block 1, Siege Commander 1, Guardian 1, Legendary Armor 1. Since Gangplank often has to hug his turret at the bottom of the food chain early on, this setup is more stable than 21 in Offense.
Utility: Meditation 3 provides the mana to spam Q poke and W heal. Since W converts mana to health, this also improves lane sustain. [06:33–07:09]
Skill Order
The in-game order is **Q-W-W-E-Q-R-W-W-Q-Q-R-Q-E-E-E-R-E-W**. Q is maxed at level 12, E at 17, and W at 18.
Level 1 Q: Last-Hit and Poke in One Shot
Early 4 Points in W: Survival Under Turret
Put points into
Gangplank W - Remove Scurvy at levels 2, 3, 7, and 8. With two early points you can heal off poke, and by four points you can reduce the number of backs even in losing lanes.
W is not just for healing—it also removes crowd control. Don't waste it on minor poke; save it for when you need to break a stun, root, or suppresion during a gank or fight. [30:43–31:26]
Unlock E at Level 4 for Chasing and Team Buffs
R for Zone Control, Not Just a Kill Button
Item Build
Starting Items: Boots and Four Potions
First Core: Trinity Force
Second Core: Statikk Shiv
The second item is
Statikk Shiv. Its energized damage lets you push waves quickly, and the crit chance turns your Q's high ceiling into repeatable firepower. Compared to having only Trinity Force, your waveclear improves significantly, making it easier to farm side waves and then join fights with your ultimate. [20:00–20:20]
After pushing the wave, don't blindly follow the enemy. If they disappear, place a ward first and join the fight on the other side with your ultimate. When you do need to move yourself, use E for movement speed.
Third Core: Infinity Edge
The third item is
Infinity Edge. It increases crit damage so much that a single Q can prevent squishy champions from even participating in fights. In the video, the strongest powerspike noted is right after completing Infinity Edge. [22:00–23:25]
From this point on, don't habitually Q the tanks. Look for low-armor targets like ADCs, mages, and supports, and fire your shots from outside vision or at the edge of the fight.
Fourth Core and Final Choices
The standard fourth item is
Last Whisper. When the enemy starts stacking armor, even critical hits deal significantly less damage, so percentage penetration is the most consistent option. [23:49–23:56]
- For sustain:
The Bloodthirster
- To increase auto-attack weight and movespeed:
Phantom Dancer
- If the enemy has almost no armor and you want to push the one-shot concept to the limit: a second
Infinity Edge
The video also shows a romantic build with multiple Infinity Edges, but if the enemy has any armor, Last Whisper comes first. [23:56–24:15]
For boots:
Mercury's Treads against heavy CC and magic damage,
Ninja Tabi against auto-attack based physical damage. E's movement speed lets you delay tier 2 boots a bit, but if you're constantly hit with slows and ganks, don't stubbornly stick to your core items without upgrading boots.
Laning Phase
Early Goal: Sustain Q Usage More Than Kills
Gangplank is not a champion who engages and wins extended trades. Use Q to chip the opponent's HP, use W to recover from damage taken, and only go for kills when the opponent enters Flash-Q-Ignite range.
If you only use Q on champions, you'll quickly lose mana and CS. When the opponent backs off, use Q on minions for bonus gold and mana refund, then wait for your next poke opportunity.
When the Lane Is Hard, Be Friends With Your Turret
The reason for investing 18 points in Defense and early W is to survive under turret even in bad matchups. Don't greed for an extra Q outside the wave when you don't see the enemy jungler. It's better to sacrifice some CS than to lose XP and delay your ultimate timing. [06:33–07:09]
When the enemy steps up to hit your turret, punish them with Q. If a gank comes, cleanse the key CC with W, then escape with E movement speed and Flash.
Don't Force the Next Fight Just Because You Crit
Three crit marks are a tool for creating opportunities, not a guarantee of victory. If your first Q lands a big crit, check the cooldown on your next Q and the opponent's sustain. If there's a big minion wave or the enemy jungler is missing, don't chase after a single lucky crit.
Mid-Game Strategy
Before Trinity Force, Buy Time With Your Ultimate
For distances where walking would lose a wave, only help with your ultimate. Drop R behind your retreating teammates to protect their escape path, or use it when enemies cross narrow corridors to maximize cannonball hits.
If you secure a kill or assist with your ultimate, don't immediately start a risky roam. Use the next wave to farm with Q and finish your Trinity Force.
After Statikk Shiv, Push First, Then Move
After quickly clearing a wave with Statikk Shiv's energized attack and Q, place vision. While the enemy is busy catching the wave, create a numbers advantage around Dragon or Baron, and drop R on distant fights first.
E is not just a speed boost for yourself. Use it together with your team's auto-attack carries when hitting objectives, and share the AD and movespeed buffs just before a fight breaks out.
Teamfighting
1. Don't engage first. Stay at Q's max range and look for squishy targets.
2. When enemies group together or pass through a choke point, place R to split their formation.
3. When your team moves forward, use E to boost their attack damage and movement speed.
4. Q a carry with Trinity Force Spellblade ready.
5. Save W not for the first poke, but for the key CC that would decide your survival.
6. Only dive the frontline when you're sure you can finish with Flash-Q-Ignite.
Even with Infinity Edge, you might not crit. Don't trust just the first Q and run into five enemies—wait for your next Q and your team's engage.
Final Summary
**Survive the weak early game with three crit marks, 18 Defense, and 3 Meditation, then build Trinity Force through Q last-hits and global ultimate assists. Clear waves with Statikk Shiv, then land Infinity Edge-powered Qs on low-health targets. Once the enemy starts stacking armor, finish them with Last Whisper. This is the core of Classic Gangplank.**
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